Everyone loves shaders. And would like to use them in their game to create special effects. With shaders you can alter the form and/or texture of an object on the flight. Or you process the whole screen too. Halos, glow effects, rippling in water, you name it.
Well, AGK2 supports shaders. A while back, Paul Johnson has written down a nice shader guide on how to use shaders in App Game Kit.
I want to explore this too and it will be a valuable source for me, that is for sure. If create anything worthwile, I will post about it.